At present, set_intersection (the C name for set.intersection) optimizes for pairs of sets by iterating the smallest set and only adding entries found in the larger, meaning work is proportionate to the smallest input.
But when the other input isn't a set, it goes with a naive solution, iterating the entire non-set, and adding entries found in the set. This is fine when the intersection will end up smaller than the original set (there's no way to avoid exhausting the non-set when that's the case), but when the intersection ends up being the same size as the original, we could add a cheap length check and short-circuit at that point.
As is, {4}.intersection(range(10000)) takes close to 1000 times longer than {4}.intersection(range(10)) despite both of them reaching the point where the outcome will be {4} at the same time.
Since the length check for short-circuiting only needs to be performed when input set actually contains the value, the cost should be fairly low.
I figure this would be the worst case for the change:
{3, 4}.intersection((4,) * 10000)
where it performs the length check every time, and doesn't benefit from short-circuiting. But cases like:
{4}.intersection((4,) * 10000)
or
{4}.intersection(range(10000))
would finish much faster. A similar optimization to set_intersection_multi (to stop when the intermediate result is empty) would make cases like:
{4000}.intersection([1], range(10000), range(100000, 200000))
also finish dramatically quicker in the (I'd assume not uncommon case) where the intersection of many iterables is empty, and this could be known quite early on (the cost of this check would be even lower, since it would only be performed once per iterable, not per-value).
Only behavioral change this would cause is that errors resulting from processing items in an iterable that is no longer run to exhaustion due to short-circuiting wouldn't happen ({4}.intersection([4, []]) currently dies, but would succeed with short-circuiting; same foes for {4}.intersection([5], [[]]) if set_intersection_multi is optimized), and input iterators might be left only partially consumed. If that's acceptable, the required code changes are trivial.
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