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Side by Side Diff: Lib/distutils/tests/Setup.sample

Issue 15550: Trailing white spaces
Patch Set: Created 7 years, 7 months ago
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1 # Setup file from the pygame project 1 # Setup file from the pygame project
2 2
3 #--StartConfig 3 #--StartConfig
4 SDL = -I/usr/include/SDL -D_REENTRANT -lSDL 4 SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
5 FONT = -lSDL_ttf 5 FONT = -lSDL_ttf
6 IMAGE = -lSDL_image 6 IMAGE = -lSDL_image
7 MIXER = -lSDL_mixer 7 MIXER = -lSDL_mixer
8 SMPEG = -lsmpeg 8 SMPEG = -lsmpeg
9 PNG = -lpng 9 PNG = -lpng
10 JPEG = -ljpeg 10 JPEG = -ljpeg
11 SCRAP = -lX11 11 SCRAP = -lX11
12 PORTMIDI = -lportmidi 12 PORTMIDI = -lportmidi
13 PORTTIME = -lporttime 13 PORTTIME = -lporttime
14 #--EndConfig 14 #--EndConfig
15 15
16 #DEBUG = -C-W -C-Wall 16 #DEBUG = -C-W -C-Wall
17 DEBUG = 17 DEBUG =
18 18
19 #the following modules are optional. you will want to compile 19 #the following modules are optional. you will want to compile
20 #everything you can, but you can ignore ones you don't have 20 #everything you can, but you can ignore ones you don't have
21 #dependencies for, just comment them out 21 #dependencies for, just comment them out
22 22
23 imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) 23 imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
24 font src/font.c $(SDL) $(FONT) $(DEBUG) 24 font src/font.c $(SDL) $(FONT) $(DEBUG)
25 mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) 25 mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
26 mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) 26 mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
27 _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) 27 _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
28 _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) 28 _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
29 movie src/movie.c $(SDL) $(SMPEG) $(DEBUG) 29 movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
30 scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) 30 scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
31 _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG) 31 _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
32 pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG) 32 pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
33 33
34 GFX = src/SDL_gfx/SDL_gfxPrimitives.c 34 GFX = src/SDL_gfx/SDL_gfxPrimitives.c
35 #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 35 #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c
36 gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG) 36 gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
37 37
38 38
39 39
40 #these modules are required for pygame to run. they only require 40 #these modules are required for pygame to run. they only require
41 #SDL as a dependency. these should not be altered 41 #SDL as a dependency. these should not be altered
42 42
43 base src/base.c $(SDL) $(DEBUG) 43 base src/base.c $(SDL) $(DEBUG)
44 cdrom src/cdrom.c $(SDL) $(DEBUG) 44 cdrom src/cdrom.c $(SDL) $(DEBUG)
45 color src/color.c $(SDL) $(DEBUG) 45 color src/color.c $(SDL) $(DEBUG)
(...skipping 12 matching lines...) Expand all
58 draw src/draw.c $(SDL) $(DEBUG) 58 draw src/draw.c $(SDL) $(DEBUG)
59 image src/image.c $(SDL) $(DEBUG) 59 image src/image.c $(SDL) $(DEBUG)
60 overlay src/overlay.c $(SDL) $(DEBUG) 60 overlay src/overlay.c $(SDL) $(DEBUG)
61 transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $( DEBUG) 61 transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $( DEBUG)
62 mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) 62 mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
63 bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) 63 bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
64 pixelarray src/pixelarray.c $(SDL) $(DEBUG) 64 pixelarray src/pixelarray.c $(SDL) $(DEBUG)
65 _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG) 65 _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
66 66
67 67
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