Message48643
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Clarifying (1a) -- Why (pre-patch) were Windows and
Unix intentionally set to act differently? Is there something
in the default runtimes or libraries which makes
(expected?) performance very different on the platforms?
Clarifying (1b) -- Is ten times per second enough? 0.1
seconds is long enough that people can notice it. If the
pre-patch version cycles 50 times/second, then going to
only 10 times/second might make the interface seem
sluggish. I'm not sure I'm qualified to make this
judgement myself, but it is a concern.
Clarifying (1c) -- My (possibly wrong) understanding is
that before this pair of patches, unix effectively did an
active check for input, but the windows version waited for
notification from the OS that keyboard input was available
-- and after this, both would actively check N times/
second. If both are just passively waiting, then I'm not
sure what the 20ms/100ms timeout actually does.
If python is running as a batch process, then forcing it
back into the "is there input" section several times a
second (even though there is never any keyboard input)
will cause the program to take more clocktime.
Clarifying (2) -- The pre-patch version can certainly take
events (including keyboard events) during the event loop.
What you can't do is:
"""
(define/run a bunch of stuff)
...
start the event loop
...
(define/run a bunch more stuff)
"""
You need to set up all the definitions and event handlers
before the loop starts, or else do them as a result of
events. Roughly, calling mainloop has to be the *last*
thing you do in a given thread. Which leads to (3)
Clarifying (3) -- Why not just assume threads? The
problem you are trying to solve can't exist without threads.
Assuming threads won't make anything fail any harder
than it does now. If you default to dummy-threads and
ensure that the event-loop the *last* pseudo-thread, you'll
even clear up some bugs in carelessly written single-
threaded code.
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Date |
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2007-08-23 15:43:38 | admin | link | issue1252236 messages |
2007-08-23 15:43:38 | admin | create | |
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