Author qopit
Date 2006-06-19.19:53:59
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--- imports time.time as _time.

On win32 systems, time.time() periodically reads the
system time to figure out when to fire an Event.

System time can change while waiting for an Event!

eg:  If the system time is changed while a
threading.Timer is pending, the execution time is
affected by the time change.  eg: set a pending Timer
and then change the clock back an hour - this causes
your Timer to fire an hour later.  This is clearly not

A FIX...
A fix for this is to use time.clock() on win32 systems
instead.  Once I found the problem, I currently just
fix it by overriding threading._time to be time.clock.
 Right now I do this in every file that uses

The penalty for this is that there will be a rollover
problem eventaully... when the 64-bit performance
counter rolls over in 30+ years of continuous pc
operation.  I'd much rather have this near impossible
event than the very likely system time change.

This is a general problem I find with the time module
and I often have to switch between time() and clock()
dependent on operating system, but I only work with
win32 and Linux.  The issue is that if you want a high
resolution and extended rollover counter, it is a
different call on each system.

Date User Action Args
2007-08-23 14:40:42adminlinkissue1508864 messages
2007-08-23 14:40:42admincreate