In python on Windows, under Idle, the string.letters includes extended
characters. But the default codec, used when translating from string to
unicode, is still ascii. This behaviour causes crashes with python win32
extensions.
>>> string.letters
'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz\x83\x8a\x8c\x8e\x9a\x9c\x9e\x9f\xaa\xb5\xba\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\xd0\xd1\xd2\xd3\xd4\xd5\xd6\xd8\xd9\xda\xdb\xdc\xdd\xde\xdf\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf8\xf9\xfa\xfb\xfc\xfd\xfe\xff'
But still, unless the user customizes the installation,
sys.getdefaultencoding() returns ascii.
The consequence is that after instating a COM object, pywin32 211 issues
this exception:
File "C:\Python25\Lib\site-packages\win32com\client\build.py", line
297, in MakeFuncMethod
return self.MakeDispatchFuncMethod(entry, name, bMakeClass)
File "C:\Python25\Lib\site-packages\win32com\client\build.py", line
318, in MakeDispatchFuncMethod
s = linePrefix + 'def ' + name + '(self' + BuildCallList(fdesc,
names, defNamedOptArg, defNamedNotOptArg, defUnnamedArg, defOutArg) + '):'
File "C:\Python25\Lib\site-packages\win32com\client\build.py", line
604, in BuildCallList
argName = MakePublicAttributeName(argName)
File "C:\Python25\Lib\site-packages\win32com\client\build.py", line
542, in MakePublicAttributeName
return filter( lambda char: char in valid_identifier_chars, className)
File "C:\Python25\Lib\site-packages\win32com\client\build.py", line
542, in <lambda>
return filter( lambda char: char in valid_identifier_chars, className)
UnicodeDecodeError: 'ascii' codec can't decode byte 0x83 in position 52:
ordinal not in range(128)
The line that causes this exception is from win32com.client.build.
This fragment is enough to reproduce the bug (from build.py in
win32com/client):
valid_identifier_chars = string.letters + string.digits + "_"
...
return filter( lambda char: char in valid_identifier_chars, className)
Try to print the expression in the return statement and set className to
anything you wish in Unicode. It will crash
It is contradictory that the default codec does not allow translation of
characters 0x83, and that string.letters includes it. If one regards
this character as printable, then it should be encoded successfully.
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