Same problem, even with newstyle classes. Here, I'll show the function
I use to generate the graph as well.
class Vertex(object):
def __init__(self, type):
self.type = type
self.color=1
self.edges=[]
class Edge(object):
def __init__(self, V1, V2):
self.vertexes=[V1, V2]
V1.edges.append(self)
V2.edges.append(self)
def generate(graph={'V':[], 'E':[]}, seed=777, vertexes=5, edges=25):
#generates a graph similar to the KEGG pathway database format.
# Purpose is for testing algorithms on a smaller scale "predicatible" graph
# For that reason, the "random" selections are seeded with a known
number. This is to be able
# to measure efficacy, in that on the same graph, if algorithm A
performs in half the time, its
# not a characteristic of the graph, but the algorithm.
r=random.Random(seed)
p=[0, 0, 0, 0]
c=0
#generate vertices, with a regularly incremented set of numbers, to
appear like the KEGG pathway database does.
while c!=vertexes:
#This is ugly, could be done easier in a loop. Fix later.
p[3]+=1
if p[3]>9:
p[3]=0
p[2]+=1
if p[2]>9:
p[2]=0
p[1]+=1
if p[1]>9:
p[1]=0
p[0]+=1
#we copy the set of numbers, due to the way python passes lists by
reference, instead of by copy.
v=Vertex(p[:])
graph['V'].append(v)
c+=1
v=graph['V']
if len(v)!=vertexes:
print "Not enough vertices, aborting."
return graph
c=0
#randomly choose two vertices. Could even, randomly, be the same vertex.
# Then, connect an edge between them. Just creating the edge by
implication,
# with the vertices passed, connects them all together.
while c!=edges:
v1=r.choice(v)
v2=r.choice(v)
graph['E'].append(Edge(v1, v2))
c+=1
if len(graph['E']) !=edges:
print "Not enough edges, aborting."
return graph
And here is how I use it:
>>>import graph, copy
>>>g=graph.generate(vertexes=100, edges=500)
>>>g2=copy.deepcopy(g)
Thanks for the prompt response, this isn't critical in nature, just
playing around with the graph, and wanted to alter a copy of it. Ran
into this bug, thought I should report it. :)
Zeroth
