from __future__ import print_function from OpenGL.GL import * from OpenGL.GLUT import * from OpenGL.GLU import * import time resX,resY = (400,300 ) def display( ): glutSetWindow(window); glClearColor (0.0, 0.0, (time.time()%1.0)/1.0, 0.0) glClear (GL_COLOR_BUFFER_BIT) glFlush () glutSwapBuffers() if __name__ == "__main__": glutInit([]) glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(resX, resY) glutInitWindowPosition(0, 0) window = glutCreateWindow("hello") glutDisplayFunc(display) for name in (GL_VENDOR,GL_RENDERER,GL_SHADING_LANGUAGE_VERSION,GL_EXTENSIONS): print(( '%s = %r'%( name,glGetString(name)))) glutMainLoop()