import pygame, sys, random skier_images = ["skier_down.png", 'skier_right1.png', 'skier_right2.png', 'skier_left1.png', 'skier_left2.png'] class SkierClass(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("skier_down.png") self.rect = self.image.get_rect() self.rect.center = [320,100] self.angle = 0 def turn(self, direction): self.angle = self.angle + direction if self.angle < -2: self.angle = -2 if self.angle > 2: self.angle = 2 center = self.rect.center self.image = pygame.image.load(skier_images[self.angle]) self.rect = self.image.get_rect() self.rect.center = center speed = [self.angle, 6- abs(self.angle)*2] return speed def move(self, speed): self.rect.centerx = self.rect.centerx + speed[0] if self.rect.centerx < 20: self.rect.centerx = 20 if self.rect.centerx > 620: self.rect.centerx = 620 class ObstacleClass(pygame.sprite.Sprite): def __init__(self, image_file, location, type): pygame.sprite.Sprite.__init__(self) self.image_file = image_file self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.center = location self.type = type self.passed = False def update(self): global speed self.rect.centery -= speed[1] if self.rect.centery < -32: self.kill def create_map(): global obstacles locations = [] for i in range(10): row = random.randint(0, 9) col = random.randint(0, 9) if not (location in locations): locations.append(location) type = random.choice(["tree", "flag"]) if type == "tree": img = "skier_tree.png" elif type == "flag": img = "skier_flag.png" obstacle = ObstacleClass(img, location, type) obstacles.add(obstacle) def animate(): screen.fill([255,255,255]) obstacles.draw(screen) obstacles.draw(screen) screen.blit(skier.image, skier.rect) screen.blit(score_text, [10,10]) pygame.display.flip() pygame.init() screen = pygame.display.set_mode([640,640]) clock = pygame.time.Clock() skier = SkierClass() speed = [0,6] obstacles = pygame.sprite.Group() map_position = 0 points = 0 create_map() font = pygame.font.Font(None, 50) running = True while running: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: speed = skier.turn(-1) elif event.key == pygame.K_RIGHT: speed = skier.turn(1) skier.move(speed) map_position += speed[1] if map_position >=640: create_map() map_position = 0 hit = pygame.sprite.spritecollide(skier, obstacles, False) if hit: if hit[0].type == 'tree' and not hit[0].passed: points = points - 100 skier.image = pygame.image.load('skier_crash.png') animate() pygame.time.delay(1000) skier.image = pygame.image.load('skier_down.png') skier.angle = 0 speed = [0, 6] hit[0].passed = True if hit[0].type == "flag" and not hit[0].passed: points += 10 hit[0].kill() obstacles.update() score_text = font.render("Score: " +str(points), 1, (0,0,0)) animate() pygame.quit()